Asteroids
Ok,
the cool thing about space scapes is there are not a lot of poly's invested across
the breath of your scene. Which is great for us because this means we can indulge
ourselves in the planet rings themselves, using the high poly count for that.
However, if you have a lot of large ships and space docks for repairing all the
damage inflected by battles in a far off nebula, you may want to scale down the
poly count for your rings as it can cost CPU time in the rendering.
So lets have at it shall we . . . Open Modeler and search for
a planet you want to use. If you have a costume planet you made this is fine,
use that. But for this tutorial I am just going to use the stock planet in LW
located content\objects\space\planet.lwo.
Step 1: Load the planet in the first layer.
This planet comes with an atmosphere already so we won't have to worry about starting
our planet belt too close to the atmosphere. The planet measures 7000 FEET
across so we are going to have a nice size ring system.
Now
activate layer 2 and put layer 1 in the background so we can see what we are doing.
The two most important view ports here are TOP and LEFT. These are the ones we
are going to be using to shape our ring system, so use whatever set up you like
just make Top and Left handy to work out of. Ok
now save object as planet_rings.lwo.
Fig 1 
Step 2: Ok grab your Spray Points Tool:
Create Tab\ Elements and click to the left of the planet in the top view
to activate it. In the Numeric Tablet: n key (Mac). Set the Rate
at 20 and the Radius at 450' this will give us a nice size inner system to start
with.
Fig 2 
Step 3: Take your Spray Tool and circle the
planet once this is all you need to do in order to get started. You should wind
up with about 1900 point or so. Don't worry about the shape of your circle, as
asteroids are anything but uniform. Just make sure you have some space
between your planet and the start of the first ring set.
Fig 3 
Step 4: Ok, now that we have our first ring
set, we need to make it a little more dense as 1900 rocks in an Asteroid Belt
is laughable. So we copy paste the points in layer 2, into layer 3. Set
layer 1 and 2 into the background. With layer 3 in the foreground grab your Rotate
Tool: Modify Tab\ Rotate, and in the Top View "Center",
rotate layer 3 about 25 degrees.
Repeat step 4 as many times as you like in order to get
a dense field of soon to be Asteroids.
Fig 4 
Step 5: I made 7 separate layers to get a
nice thick Asteroid Belt going, but like I said do as many as you like but keep
it within reason we have a lot of room as far as poly count goes but keep in mind
that points can add up very quickly here . . . .
Fig 5 
Step 6: Now flatten the layers with all the
points so that they rest on layer 2.
Fig 6 
Step 7: Ok, now we must clean up the areas
inside and outside the first belt system. Select points along
the outer and inner edges of the ring, the idea is to make a clean edge without
too many stragglers. You don't have to make it perfectly clean and sharp "as asteroids
are anything but uniform", but you want to be able to recognize the gap between
the rings at a distance. .
Save object . . . . . .
Fig 7 
Continue to part 2 .... here